DXMT: forward D3D10 start instance location#761
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Signed-off-by: Roberto Nibali <rnibali@gmail.com>
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DXMT v0.80 audit update: Updating the vendored DXMT tree to v0.80 would not address this. DXMT v0.80 and current DXMT I opened the equivalent upstream DXMT issue and PR: |
Summary
Forward the D3D10
DrawIndexedInstancedstart-instance argument to the underlying D3D11 context.MTLD3D10Device::DrawIndexedInstancedcurrently passesStartIndexLocationas the finalDrawIndexedInstancedargument. That final argument is the start-instance/base-instance value, so it should use the incomingStartInstanceLocationparameter instead.Why
D3D10 indexed instanced draws with a non-zero
StartInstanceLocationcan currently use the start-index value as the base instance. That can make instance ID based shader inputs and per-instance vertex data selection incorrect.Validation
git diff --checkkmk VBoxDxMtwith LLVM 15.0.7.Closes #760.
Signed-off-by: Roberto Nibali rnibali@gmail.com